Roundtable 1 - Technology Issues in Virtual Worlds
The first informal roundtable presented in conjunction with the VLearn3d
"Building Blocks for Virtual Worlds" took place on Wednesday September
18, 2002. The focus of this series was to draw attention to the design
principles study by facilitating regular discussions with members
of AWedu and other invited guests. This roundtable concentrated on
technology issues in the following three areas: What aspects of the
ActiveWorlds technology work well for education that we would like
to see more of, 2) What is lacking or difficult with this technology
as applied to education and 3) What other technologies work well in
tandem with AW. The goal is to generate a "wish list" for educational
virtual worlds based on the experience of educators using the medium.
Roundtable 2- World Design and the Educational Experience
World Design and Methods for Developing a Consistent /
Cohesive Virtual Environment - The second informal roundtable
presented in conjunction with the VLearn3d "Building Blocks for
Virtual Worlds" took place on Wednesday September 25, 2002. The focus
of this series was to discuss various methods of building in virtual
worlds, by facilitating regular discussions with members of AWedu and
other invited guests. This roundtable concentrated on world design
issues in the following three areas: 1) Pre-Production: What sort of
preparations and planning were done prior to actual building, as well
as how users felt their world's design was influenced by Purpose and
Audience. 2) Production: How designers dealt with creating the actual
models, issues of scale, and their experience in developing the server
support for the object set. As well as, how initial design plans
changed during implementation and the actual building process? 3)
Post-Production: How using supplementary objects (i.e. landscaping,
signs), audio, and slide shows enhance your world's environment?
Finally, how student/user reaction and your initial building
experience altered people's initial thoughts on designing future
virtual environments.
Roundtable 3- Funding & Multi-Institutional Projects - Challenges
& Opportunities
The third informal roundtable presented in conjunction with
the VLearn3d "Building Blocks for Virtual Worlds" took place on Wednesday
October 9, 2002. The discussion
was led by Rich Giles and Mark Arnold and concentrated on the following
issues and questions in an informal context. 1) How can we unite our
resources to promote AWEDU as an effective learning tool? 2) Based
on these united efforts, what agencies should be targeted as potential
funding sources? 3) What support is necessary from AW to help us make
AWEDU a viable educational resource?
Roundtable 4
- Forming Effective Virtual World Communities
This roundtable focused on the following questions and
issues: 1) What RANGE OF ROLES does your world support, and how did
those roles define your community? 2) How did you effectively use
space to create GATHERING PLACES in your world? Were there any other
features that helped nurture your community building? 3) How did you
integrate the online world & communities with the REAL WORLD? 4) How
do you think we can form a stronger and accessible community of peers
working in virtual worlds? [Questions are adapted from Amy Jo Kim's Basic principles
of community from her book, Community Building on the Web. http://www.naima.com/CS377B/template.html])
Roundtable 5 - "New Avatars" Demo, New AW 3DWeb Page Demo
The fifth roundtable took place on October 30th. This roundtable
featured hands-on demonstrations of new avatar and world technologies
in AWedu. We started in CHEMEET world where Cinzia Gandini, who has
developed science worlds Vetunimi and CHEMEET, demonstrated 'new
avatars,' a new concept of conceiving the technology available for
building avatars. We then moved to Class3D where Bill Hoover, Project
Manager at ActiveWorlds Inc. demonstrated new automated 3D Webpages
for education worlds.