Welcome to 3DS max
Create an Apple
Tutorial
Examples

Welcome to 3D Studio max


What is 3DS max 4
New features of 3DS max 4

What is 3ds max 4 
  • 3ds max 4 is the most significant release of the world's best-selling 3D modeling, animation and rendering solution for visual effects, character animation and next-generation gaming. Winner of more then 65 industry awards since its introduction, 3ds max 4 will continue its success, building upon a new and extensible Inverse Kinematics (IK) architecture for: intuitive character animation, state of the art interactive graphics capable of matching the rendering quality of next-gen games, the industry's most extensive modeling platform with new subdivision surface and polygon geometries, and a new standard in rendering productivity with ActiveShade and Render Elements.
  • 3ds max 4 also provides a connection to other advanced renderers like mental ray and Renderman for distinct rendering capabilities like global illumination, caustics and distributed rendering.
  • 3ds max 4 supports the largest developer community of any 3D application, with a huge selection of third-party integrated applications. Discreet's own character studio is an ideal extension for advanced character animation and crowd creation.
  • 3ds max 4 also has unparalleled integration with combustion, Discreet's 3D compositing software, providing a comprehensive suite of visual effects, animation and 3D compositing on the desktop.
New features 
  • New extensible Inverse Kinematics architecture.
  • Next-Generation gaming environment with support for Direct 3D, multitextures per face, opacity mapping, true transparency, phong hilights and custom pixel and vertex shaders like reflection maps and bump maps.
  • New Volumetric Shaded Bones System for accurate skeletal setups, previews and deformations.
  • Enhanced Character Deformations including new angle deformers and soft body dynamics.
  • Extensive modeling platform with new subdivision surfaces, enhanced Bezier patches and new polyobject modeling system.
  • Rendering productivity enhancements with ActiveShade and Render Elements.
  • Integration with Discreet's desktop 3D compositing and paint software, combustion.
  • A WYSIWYG viewport environment providing real-time multi-textures per face, blended true transparency with opacity mapping, Phong highlights, procedurals and real-time display of Pixel and Vertex shaders like reflection maps and bump maps.
  • Hierarchical Sub-division surfaces providing state of the art local subdivision, local smoothing, wavelet-based surface approximation, breakthrough refinement features, trimming, and a hierarchical approach that sets the bar for entertainment modeling.
  • New polygon modeler complete with smoothing groups, mapping channels, vertex colors, new custom face data as well as Polygon ˇ°proofˇ± tools and polygon optimization.
  • Enhanced MeshSmooth NURBS provides intuitive subdivision surface modeling with modifiable points, vertex and edge weighting, and interactive control of mesh levels for infinte control over the surface manipulation. 
  • New advanced spline-based patch modeling with patch, extrusions, beveling, welding edges, vertices, and more, allowing complex character creation or primitives to patches conversion for direct manipulation.
  • Soft Selections in Patches and Splines.
  • Support vertex colors, Illumination and alpha within Bezier knots for Next-Gen game title production.
  • New for Patches: surface modifiers like Relax, UVWUnwrap, UVWMap, Material, etc and sub-object selection for greater control of surface properties.
  • Enhanced angle deformers including Joint, Morph and Bulge for complex bending of shapes during animation.
  • Enhanced Flex supports soft body dynamic features as well as Collision detection for realistic dynamics.
  • New extensible IK architecture with swappable solvers for easily choosing the right solver for the job.
  • History independent, History Dependent and Limb solvers all extendable with plug-in based alternatives for quickly creating animations with predictable results. 
  • Open source two-Bone IK limb solver that can be modified and used in 3ds max or in a games engine. 
  • FK/IK snapping for easy transitioning during the animation, providing complete freedom in sculpting a characters movement.
  • New shaded Bones provide a better definition to your characters shape and size with a unique squash and stretch ability.
  • New Constraint Controllers including Position, Orientation, Look-At, Path and Spring provide the flexibility and familiarity for efficient animation. 
  • Track Bar displays context-sensitive keys for manipulation.
  • New Active Shade renderer allows users to interactively adjust all aspects of a materials, definition and mapping, during a rendering session. 
  • Interactive Motion blur: quickly edit and visualize the effect of motion blur without re-rendering the scene.
  • Single pass rendering of separate elements to be used for compositing or special effects
  • New visual scripting language interface for MAXScript, for quickly creating UI elements and layouts.
  • Add User Interface elements like Sliders, Dropdown lists, Check boxes, buttons, Color pickers, etc., to any object, modifier or material. Link to parameters using Parameter Wiring.
  • Parameter Wiring easily connects any animatable parameter of one object to another, making complex expression editing a thing of the past. 
  • Customizable interfaces include interface elements, colors, custom toolbars, buttons, tooltips, macros, and scripts.
Welcome to 3DS max
Create an Apple
Tutorial
Examples

Authors: Min Xiao & Katy Borner
Last modified: 08/01/2001