What
is 3ds max 4
-
3ds max 4
is the most significant release of the world's best-selling 3D modeling,
animation and rendering solution for visual effects, character animation
and next-generation gaming. Winner of more then 65 industry awards since
its introduction, 3ds max 4 will continue its success, building upon a
new and extensible Inverse Kinematics (IK) architecture for: intuitive
character animation, state of the art interactive graphics capable of matching
the rendering quality of next-gen games, the industry's most extensive
modeling platform with new subdivision surface and polygon geometries,
and a new standard in rendering productivity with ActiveShade and Render
Elements.
-
3ds max 4
also provides a connection to other advanced renderers like mental ray
and Renderman for distinct rendering capabilities like global illumination,
caustics and distributed rendering.
-
3ds max 4
supports the largest developer community of any 3D application, with a
huge selection of third-party integrated applications. Discreet's own character
studio is an ideal extension for advanced character animation and crowd
creation.
-
3ds max 4
also has unparalleled integration with combustion, Discreet's 3D compositing
software, providing a comprehensive suite of visual effects, animation
and 3D compositing on the desktop.
|
New
features
-
New extensible Inverse Kinematics
architecture.
-
Next-Generation gaming environment
with support for Direct 3D, multitextures per face, opacity mapping, true
transparency, phong hilights and custom pixel and vertex shaders like reflection
maps and bump maps.
-
New Volumetric Shaded Bones
System for accurate skeletal setups, previews and deformations.
-
Enhanced Character Deformations
including new angle deformers and soft body dynamics.
-
Extensive modeling platform
with new subdivision surfaces, enhanced Bezier patches and new polyobject
modeling system.
-
Rendering productivity enhancements
with ActiveShade and Render Elements.
-
Integration with Discreet's
desktop 3D compositing and paint software, combustion.
-
A WYSIWYG viewport environment
providing real-time multi-textures per face, blended true transparency
with opacity mapping, Phong highlights, procedurals and real-time display
of Pixel and Vertex shaders like reflection maps and bump maps.
-
Hierarchical Sub-division surfaces
providing state of the art local subdivision, local smoothing, wavelet-based
surface approximation, breakthrough refinement features, trimming, and
a hierarchical approach that sets the bar for entertainment modeling.
-
New polygon modeler complete
with smoothing groups, mapping channels, vertex colors, new custom face
data as well as Polygon ˇ°proofˇ± tools and polygon optimization.
-
Enhanced MeshSmooth NURBS provides
intuitive subdivision surface modeling with modifiable points, vertex and
edge weighting, and interactive control of mesh levels for infinte control
over the surface manipulation.
-
New advanced spline-based patch
modeling with patch, extrusions, beveling, welding edges, vertices, and
more, allowing complex character creation or primitives to patches conversion
for direct manipulation.
-
Soft Selections in Patches and
Splines.
-
Support vertex colors, Illumination
and alpha within Bezier knots for Next-Gen game title production.
-
New for Patches: surface modifiers
like Relax, UVWUnwrap, UVWMap, Material, etc and sub-object selection for
greater control of surface properties.
-
Enhanced angle deformers including
Joint, Morph and Bulge for complex bending of shapes during animation.
-
Enhanced Flex supports soft
body dynamic features as well as Collision detection for realistic dynamics.
-
New extensible IK architecture
with swappable solvers for easily choosing the right solver for the job.
-
History independent, History
Dependent and Limb solvers all extendable with plug-in based alternatives
for quickly creating animations with predictable results.
-
Open source two-Bone IK limb
solver that can be modified and used in 3ds max or in a games engine.
-
FK/IK snapping for easy transitioning
during the animation, providing complete freedom in sculpting a characters
movement.
-
New shaded Bones provide a better
definition to your characters shape and size with a unique squash and stretch
ability.
-
New Constraint Controllers including
Position, Orientation, Look-At, Path and Spring provide the flexibility
and familiarity for efficient animation.
-
Track Bar displays context-sensitive
keys for manipulation.
-
New Active Shade renderer allows
users to interactively adjust all aspects of a materials, definition and
mapping, during a rendering session.
-
Interactive Motion blur: quickly
edit and visualize the effect of motion blur without re-rendering the scene.
-
Single pass rendering of separate
elements to be used for compositing or special effects
-
New visual scripting language
interface for MAXScript, for quickly creating UI elements and layouts.
-
Add User Interface elements
like Sliders, Dropdown lists, Check boxes, buttons, Color pickers, etc.,
to any object, modifier or material. Link to parameters using Parameter
Wiring.
-
Parameter Wiring easily connects
any animatable parameter of one object to another, making complex expression
editing a thing of the past.
-
Customizable interfaces include
interface elements, colors, custom toolbars, buttons, tooltips, macros,
and scripts.
|