Application Overview
|
|||||||||||||||
| Introduction Canoma lets you quickly create 3D models from scanned or digital photographs. Canoma models can then be posted on Web sites, used in electronic catalogs, imported into traditional 3D modeling and animation software, or rendered as 2D image files. |
|||||||||||||||
| The
Canoma Workspace This section leads you through the Canoma Workspace. The first thing you¡¯ll notice about Canoma is that it doesn¡¯t have traditional floating palettes and toolbars. All of Canoma¡¯s features are integrated into the Workspace, which takes over your entire screen. This helps keep everything uncluttered and easy to locate. |
|||||||||||||||
| The
Canoma Project Window |
|||||||||||||||
|
![]() |
||||||||||||||
|
|||||||||||||||
| Camera
Controls Use the Camera Controls to change the position and function of the viewing camera. The Edit and View buttons switch between:
|
![]() |
||||||||||||||
| The Camera Crosses let you move the view of the camera specifically along X, Y, and Z axis. The Camera rackball lets you rotate the camera in any direction and around any axis. The Banking and Field of View control spheres tilt your Camera and act like a wide-angle lens control. Refer to "positioning the View of Your Model" on page 97 for more about positioning the camera around your model. | |||||||||||||||
| The
Creation Tab The Creation
Tab contains the 3D objects, like boxes, rectangles, and even editable
polyline contours. Select one of these 3D objects, position it, then ¡°pin¡±
it to an element in your photograph. Once pinned into place, Canoma uses
that placement information to create a 3D model, which can then be ¡°covered¡±
with the pixels from your photographs.
|
|||||||||||||||
| The
Toolbar The Canoma Toolbar
holds the tools you'll use to manipulate objects, view your work, and apply
or edit textures. Click a button to activate that tool.
|
|||||||||||||||
![]() |
|||||||||||||||
| When a tool is selected, it is highlighted in the Toolbar. At the top of the Toolbar is a title that identifies which tool is active. | |||||||||||||||
| 2D
Image Palette A thumbnail of your photograph is displayed on the 2D Image Palette. This is a thumbnail of the active image. The 2D Image Palette opens downward to reveal all the photographs in your project. |
![]() |
||||||||||||||
| Texture
Controls The Texture
Controls apply the pixels of your photograph to your 3D model. You can
use Quick Texture (fast) or Quality Texture (slower, uses more memory,
but looks better.) You can also use the Texture Resolution popup to choose
a resolution setting for the textures you apply.
|
|||||||||||||||
| The
Animation Tab The Animation Tab holds the controls you need to use in order to quickly define key frames and set options to create an animation. Move the camera, take a "snapshot¡±, move the camera, take another snapshot, then Canoma completes the work by interpolating between the keyframes you¡¯ve snapped or ¡°filling in the gaps.¡± |
![]() |
||||||||||||||
|
|||||||||||||||