Architecture
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Superscale Multi-Platform
Core with
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Support for AltiVec
and ISSE
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Based on MAXON's
Exclusive
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COFFEE programming
language (Exclusive Feature)
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Only 5% OS Dependent
(Exclusive Feature)
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Seamlessly Cross-platform
Support for 3rd Party Plugins (Exclusive Feature)
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Non-Linear Construction
Hierarchy (Exclusive Feature)
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Parametric Objects
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Multi-threaded
Background Rendering (Exclusive Feature)
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Near-Scale Multi-Processing
(180% on a dual, 375% on a quad)
Interface
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Completely Customizable
(Exclusive Feature)
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Seamlessly Cross
Platform (Exclusive Feature)
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Completely integrated
working environment
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Seamless integration
of plug-in technology
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All interface elements
are written in and based on MAXON's exclusive COFFEE programming language
(Exclusive Feature)
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Customize: Layouts,
Keyboard Shortcuts, Menu Structures, Palettes, Windows, Dialogues (Exclusive
Feature)
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Floating or tabbed
windows (Exclusive Feature)
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Save an unlimited
number of custom layouts, and use them on any platform. Call them up at
any time while working (Exclusive Feature)
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Indexed and springing
dialog windows
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New Command Manager
for complete program overview and configuration
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New Dialogs: Selection
Information, Structure Information, Active Tool
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Icons as picture,
text or both
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Real-time textures
in the editor window (Exclusive Feature)
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New Powerful Snapping
System: Construction planes, Improved world grid, Dynamic grid for 2D,
2D, 2.5D, 3D
Snapping, Snap
to Point, Edge, Polygon, Polygon Center, Grid Point, Grid Line, Midpoint,
Object Axis, Spline, Tangent, Perpendicular, Spline Grid, and Major lines.
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New and Rewritten
Multiple Selection Tools: Live selection, Freehand selection, Polygon selec-tion,
Shrink and Grow selection, Point to poly/Poly to point, Only select visible
elements, Select adjacent, Select connect, and Generate selection.
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New multiple independent
view panels. As many views as you want. (Exclusive Feature)
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Title Safe and
Action Safe
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Background image
adjustable per view
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Full contextual
menus throughout
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Selectable "level-of-Detail"
to improve interaction
Modeling
New Objects
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Parametrics: More
than 50 paramet -ric primitives and splines with con -venient control points
for easy scal -ing and modification. Cone with fil -lets, Cube with fillets,
Cylinder, with fillets, Disc, Plane, Spheres (multiple types), Torus, Capsule,
Oil tank, Tube, Pyramid, Platonic, C60 Buckyball, Figure, Landscape (ridged,
multi-fractal, spherical), Relief (spherical), Stage object, Setup functions,
Target light, Target camera.
New and Rewritten
Spline Tools
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Freehand drawing
of curves, Generation of linear/akima/bezier/ bspline curves, Hard and
Soft inter -polation, Equal tangent length and direction, Join and Break
segment, Reorder first point, Move up or down sequence, Chamfer (interac-tive),
Create outline (interactive), Cross section (interactive), Line up, Round,
Project.
New Modeling
Objects
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Hyper NURBS: Subdivision
surfaces.
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Instances with
hierarchies and animation
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Metaballs / MetaSplines
/ MetaParticles
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Symmetry.
New Deformation
Objects
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Bend, Bulge, Formula,
Shear, Taper, Twist, Wrap and more — all interac-tive and animatable.
New and Rewritten
Tools
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Array, Clone, Crumple,
Disconnect, Explode segments, Matrix extrude, Quantize, Set value, Split,
Weld, Make editable, Add points (interac-tive), Bevel (interactive), Bridge
(interactive), Create polygon (inter-active), Extrude (interactive), Extrude
inner (interactive), Knife (interactive), Normal move (interac-tive), Normal
scale (interactive), Normal rotate (interactive), Magnet (interactive),
Mirror (interactive), Smooth shift (interactive), Align nor-mals, Reverse
normals, Optimize, Subdivide, Triangulate, Untriangulate.
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Non-linear Construction
History
Materials
and Textures
New Improved
Material Manager
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Non-modal material
dialog
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3 different preview
sizes
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Quick selection
of the most recent textures and built-in procedurals inside the material
dialog
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Color/Texture per
channel mixing with mix modes (Normal, Add, Subtract, Multiply)
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Vertex Map painting
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Restrict textures
to polygon selections
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13 material channels:
Color, Diffusion, Lighting, Transparency with Fresnel, Reflection, Environment,
Fog, Bump, Alpha,
Highlight and
Highlight Color, Glow, Displacement.
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MIP and SAT Mapping
for best image quality
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Up to 256 stackable
materials per object
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8 texture mapping
types (incl. UVW mapping)
Lighting
Improved
Light System
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Many Types: Omni,
Area, Tube, Distant, Sun, Square and Round Spot, Square and Round Parallel.
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Target-lights via
expressions
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New Shadows: Hard,
Soft and Area Shadows, Colored soft shadows, Custom shadow map size up
to 10kx10k, Transparent shadows, Bias and Offset control, Soft shadow for
parallel light, Shadow cone control.
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Volumetric Noise:
In Illumination, Visibility or Both, Turbulent Noise, Wavy Noise, Hard
Turbulent Noise, Soft Turbulent Noise
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Inverse Volumetrics
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Inner and outer
angle control, inner and outer color control, inner and outer distance
controls, inner and outer radius controls
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New Falloff types,
Colored edge falloff
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Near and Far clipping
for visibility and Illumination
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Ambient illumination
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Diffuse on and
off per light, Specular on and off per light
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Jittering for visible
light
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All existing light
and shadow types can be combined
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More than 30 presets
for lens effects (with full control over each parameter)
New Animation
System
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Timeline with fully
integrated space and time curves (incl. formula input)
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8 colored layers
(for visibility, orga -nization and protection)
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Unlimited markers
(can also be imported from other programs)
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Multiple selection
of keys, sequences, tracks
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15 animation effects
and universal track for all kinds of parameter ani-mation parametric primitives
/ splines, deformers, generators, lights, cameras, etc.)
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Particle system
with 8 modifiers
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Motion grouping
and sequencing
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Live Expressions
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Sound display with
markers
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Power slider
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Snapping
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Negative time range
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Free tangent control
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Action and Title
safe areas
New Sound-Rendering
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True 2D/3D sound
rendering includ-ing actual Doppler effects
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Microphone Objects
(mono, stereo, surround etc.) completely animat-able
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Loudspeaker Objects
that are completely animatable
New Renderer
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Still the world's
fastest raytracer
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Superscale 256-bit
Motion Renderer (64-bits per channel)
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Up to 16,000 by
16,000 pixel image size
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New compositing
options
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Adaptive raytracer
for maximum performance
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New UVW coordinates:
per point per polygon
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Different render
modes (Mesh, Outline, 2D B/W or Colored,Raytracing)
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Materials per polygons
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Field rendering
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Post processing
effects (Edge, Blur, etc.)
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Object and scene
motion blur
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Depth and alpha
maps (incl. straight alpha)
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Support for QuickTime:
import/ export of QuickTime stills
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QuickTime VR can
be automatically created
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Multiple render
settings per document
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Near-Scale Multi-Processing
(180% on a dual, 375% on a quad)
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