Welcome to CINEMA 4D
Feature List 
Tutorial: Create an Eyeball
Examples

Feature List


Architecture
Interface
Modeling
Materials and Textures
Lighting

Architecture  
  • Superscale Multi-Platform Core with
  • Support for AltiVec and ISSE
  • Based on MAXON's Exclusive
  • COFFEE programming language (Exclusive Feature)
  • Only 5% OS Dependent (Exclusive Feature)
  • Seamlessly Cross-platform Support for 3rd Party Plugins (Exclusive Feature)
  • Non-Linear Construction Hierarchy (Exclusive Feature)
  • Parametric Objects
  • Multi-threaded Background Rendering (Exclusive Feature)
  • Near-Scale Multi-Processing (180% on a dual, 375% on a quad)


Interface 

  • Completely Customizable (Exclusive Feature)
  • Seamlessly Cross Platform (Exclusive Feature)
  • Completely integrated working environment
  • Seamless integration of plug-in technology
  • All interface elements are written in and based on MAXON's exclusive COFFEE programming language (Exclusive Feature)
  • Customize: Layouts, Keyboard Shortcuts, Menu Structures, Palettes, Windows, Dialogues (Exclusive Feature)
  • Floating or tabbed windows (Exclusive Feature)
  • Save an unlimited number of custom layouts, and use them on any platform. Call them up at any time while working (Exclusive Feature)
  • Indexed and springing dialog windows
  • New Command Manager for complete program overview and configuration
  • New Dialogs: Selection Information, Structure Information, Active Tool
  • Icons as picture, text or both
  • Real-time textures in the editor window (Exclusive Feature)
  • New Powerful Snapping System: Construction planes, Improved world grid, Dynamic grid for 2D, 2D, 2.5D, 3D

  • Snapping, Snap to Point, Edge, Polygon, Polygon Center, Grid Point, Grid Line, Midpoint, Object Axis, Spline, Tangent, Perpendicular, Spline Grid, and Major lines.
  • New and Rewritten Multiple Selection Tools: Live selection, Freehand selection, Polygon selec-tion, Shrink and Grow selection, Point to poly/Poly to point, Only select visible elements, Select adjacent, Select connect, and Generate selection.
  • New multiple independent view panels. As many views as you want. (Exclusive Feature)
  • Title Safe and Action Safe
  • Background image adjustable per view
  • Full contextual menus throughout
  • Selectable "level-of-Detail" to improve interaction
Modeling 
New Objects
  • Parametrics: More than 50 paramet -ric primitives and splines with con -venient control points for easy scal -ing and modification. Cone with fil -lets, Cube with fillets, Cylinder, with fillets, Disc, Plane, Spheres (multiple types), Torus, Capsule, Oil tank, Tube, Pyramid, Platonic, C60 Buckyball, Figure, Landscape (ridged, multi-fractal, spherical), Relief (spherical), Stage object, Setup functions, Target light, Target camera. 
New and Rewritten Spline Tools
  • Freehand drawing of curves, Generation of linear/akima/bezier/ bspline curves, Hard and Soft inter -polation, Equal tangent length and direction, Join and Break segment, Reorder first point, Move up or down sequence, Chamfer (interac-tive), Create outline (interactive), Cross section (interactive), Line up, Round, Project. 
New Modeling Objects 
  • Hyper NURBS: Subdivision surfaces.
  • Instances with hierarchies and animation
  • Metaballs / MetaSplines / MetaParticles 
  • Symmetry.
New Deformation Objects 
  • Bend, Bulge, Formula, Shear, Taper, Twist, Wrap and more — all interac-tive and animatable. 
New and Rewritten Tools
  • Array, Clone, Crumple, Disconnect, Explode segments, Matrix extrude, Quantize, Set value, Split, Weld, Make editable, Add points (interac-tive), Bevel (interactive), Bridge (interactive), Create polygon (inter-active), Extrude (interactive), Extrude inner (interactive), Knife (interactive), Normal move (interac-tive), Normal scale (interactive), Normal rotate (interactive), Magnet (interactive), Mirror (interactive), Smooth shift (interactive), Align nor-mals, Reverse normals, Optimize, Subdivide, Triangulate, Untriangulate.
  • Non-linear Construction History


Materials and Textures
New Improved Material Manager 

  • Non-modal material dialog
  • 3 different preview sizes
  • Quick selection of the most recent textures and built-in procedurals inside the material dialog 
  • Color/Texture per channel mixing with mix modes (Normal, Add, Subtract, Multiply) 
  • Vertex Map painting
  • Restrict textures to polygon selections
  • 13 material channels: Color, Diffusion, Lighting, Transparency with Fresnel, Reflection, Environment, Fog, Bump, Alpha,

  • Highlight and Highlight Color, Glow, Displacement. 
  • MIP and SAT Mapping for best image quality
  • Up to 256 stackable materials per object
  • 8 texture mapping types (incl. UVW mapping) 
Lighting
Improved Light System 
  • Many Types: Omni, Area, Tube, Distant, Sun, Square and Round Spot, Square and Round Parallel. 
  • Target-lights via expressions
  • New Shadows: Hard, Soft and Area Shadows, Colored soft shadows, Custom shadow map size up to 10kx10k, Transparent shadows, Bias and Offset control, Soft shadow for parallel light, Shadow cone control. 
  • Volumetric Noise: In Illumination, Visibility or Both, Turbulent Noise, Wavy Noise, Hard Turbulent Noise, Soft Turbulent Noise 
  • Inverse Volumetrics
  • Inner and outer angle control, inner and outer color control, inner and outer distance controls, inner and outer radius controls
  • New Falloff types, Colored edge falloff
  • Near and Far clipping for visibility and Illumination
  • Ambient illumination
  • Diffuse on and off per light, Specular on and off per light 
  • Jittering for visible light
  • All existing light and shadow types can be combined 
  • More than 30 presets for lens effects (with full control over each parameter) 
New Animation System 
  • Timeline with fully integrated space and time curves (incl. formula input) 
  • 8 colored layers (for visibility, orga -nization and protection)
  • Unlimited markers (can also be imported from other programs) 
  • Multiple selection of keys, sequences, tracks 
  • 15 animation effects and universal track for all kinds of parameter ani-mation parametric primitives / splines, deformers, generators, lights, cameras, etc.) 
  • Particle system with 8 modifiers
  • Motion grouping and sequencing
  • Live Expressions
  • Sound display with markers
  • Power slider
  • Snapping
  • Negative time range
  • Free tangent control
  • Action and Title safe areas
New Sound-Rendering
  • True 2D/3D sound rendering includ-ing actual Doppler effects 
  • Microphone Objects (mono, stereo, surround etc.) completely animat-able
  • Loudspeaker Objects that are completely animatable
New Renderer 
  • Still the world's fastest raytracer
  • Superscale 256-bit Motion Renderer (64-bits per channel)
  • Up to 16,000 by 16,000 pixel image size 
  • New compositing options
  • Adaptive raytracer for maximum performance 
  • New UVW coordinates: per point per polygon
  • Different render modes (Mesh, Outline, 2D B/W or Colored,Raytracing)
  • Materials per polygons
  • Field rendering
  • Post processing effects (Edge, Blur, etc.)
  • Object and scene motion blur
  • Depth and alpha maps (incl. straight alpha) 
  • Support for QuickTime: import/ export of QuickTime stills 
  • QuickTime VR can be automatically created
  • Multiple render settings per document 
  • Near-Scale Multi-Processing (180% on a dual, 375% on a quad)
Welcome to CINEMA 4D
Feature List 
Tutorial: Create an Eyeball
Examples

Authors: Min Xiao & Katy Borner
Last modified: 08/01/2001